Tag Archives: Coroutine

[Unity3d] WaitForFrames in Coroutine

Advertisement from Google If you are using Coroutines in Unity3d, you probably know about WaitForSeconds, WaitForEndOfFrame and WaitForFixedUpdate classes. Here is an example: public IEnumerator CoroutineAction() { // do some actions here yield return new WaitForSeconds(2); // wait for 2 seconds // do some actions after 2 seconds } But sometimes you need to wait for some… Read More »