Speedup Unity3d development with SSD

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Speedup Unity3d development with SSD

I was wondering if I move my Unity3d project from HDD to SDD, how it will improve performance? There are two possible cases. First, if you already have your system  (with Unity3d editor) installed on SSD (I hope you do) and a second case is when you have only HDD (I hope you will buy SSD asap). To figure that out I made some simple tests I took a first computer with OS and programs installed on SSD and run all tests on a project which was located on HDD, then I moved the project to the SSD drive...

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Compare performace of WPF Converters, DataTriggers and Direct Binding

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Compare performace of WPF Converters, DataTriggers and Direct Binding

Hello, I have made some performance tests with DataTriggers and Converters. For testing purposes I have chosen Visibility property. In first case I have binded Visibility property to IsVisible view model boolean property with standard BooleanToVisibilityConverter converter. <Border Visibility="{Binding IsVisible, Converter={StaticResource BooleanToVisibilityConverter}}" Background="Blue" /> Next case was written with DataTrigger <Border Background="Red">...

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